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Terms and Definitions
Inertia Matrix Characterizes the resistance of a system around an axis http://en.wikipedia.org/wiki/Moment_of_inertia ODE Open Dynamics Engine ( ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. Additional information available on http://opende.sf.net/wiki Wavefront Obj files Used to store and exchange 3D data. The Wavefront OBJ format is a useful standard for representing polygonal data in ASCII form. See http://www.fileformat.info/format/wavefrontobj/ for further informations. Coulomb Friction To be written Force Dependent Slip (FDS) To be written Bounding Object To be written |