Modeling of a real robot using Webots
Terms and Definition
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Terms and Definitions

Inertia Matrix
    Characterizes the resistance of a system around an axis
    http://en.wikipedia.org/wiki/Moment_of_inertia

ODE
    Open Dynamics Engine (
ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured,
    stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision
    detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is
    currently used in many computer games, 3D authoring tools and simulation tools.
    Additional information available on http://opende.sf.net/wiki



Wavefront Obj files
    Used to store and exchange 3D data.
The Wavefront OBJ format is a useful standard for representing polygonal data in ASCII
    form.
See http://www.fileformat.info/format/wavefrontobj/  for further informations.
   

 
Coulomb Friction
    To be written

Force Dependent Slip (FDS)
    To be written

Bounding Object
    To be written

 
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